ㅤ❝ㅤ Freedom is my birthright, and I will carve it from the bones of those who stand in my way. The thrill of battle awakens something within me, a fierce dance where every strike and parry is a declaration of my strength. ㅤ❞ㅤ
ㅤWelcomeㅤ to arielle alvoix's profile . dug out from the depths of Guild Wars 2's graveyard, (formerly known as Ariel Alvah) her path now leads within the world of Final Fantasy XIV (im)proper, and seeks to expand her dissipation and connections - old and new, dangerous and benign.( this carrd may contain content that could be sensitive or triggering for some individuals. please proceed with caution. )
With a staff in one hand and a sultry smile on her lips, she raves in the thrill of combat, using fear and seduction as tools to manipulate those around her. Driven by a want for power, each and every scar has a story of her exploits, and she is unafraid to accept the dark corners of her past as she builds her future.
Arielle Alvoix wanders through Eorzea with an air of confidence that intrigues and unnerves in equal measure. Once a "promising noblewoman", her upbringing led her down a number of darker paths, transforming her into a ruthless sellsword.
author | |
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name | ☾ |
age | 30+ |
world/server | crystal / balmung + mateus |
timezone | est |
Other Characters
Other Links
this character is great for: |
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one-off scenes or short plots |
extended story arcs and long plots |
dark / disturbing / traumatic themes or topics |
(ie: city-state politics, graphic violence, substance usage, etc) |
conflict and combat |
this character is not good for: |
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"white knights" |
porn without plot |
(ie: strictly erp scenes, shipping, or one night stands) |
befriending voidsent characters |
ffxiv story canon npcs or wol characters |
THANK YOU FOR YOUR TIME!
My name is 🌙, and I've been writing and roleplaying for 22 years from many corners of the internet: forums, gaming platforms, and various chat messengers (AIM anyone?). After a long hiatus from FFxiv, I have returned, and reveal Arielle as my offering to the rp gods.
Let's come to a few agreements . . .
⸺ adults only ( 21+ ) ⸺
Not suitable for minor players or characters. I am a grown woman who only plays grown characters. I would very much like you (the player) and your character to be the same. (With the exception of OCs who are parents of young children and ... Well, you don't have to be a woman, but... you know what I mean.)
Dark and/or Mature themes can and have been explored, so I do not welcome roleplaying with minors.
⌘ my stance on :
⸺ combat rp ⸺
Absolutely! Rolls are preferred in the beginning, but as more certitude and connection is developed OOCly I'll become open to utilizing the trust system. If you're the type that gets real fancy with customized roll systems, I'll be more than happy to dabble with those depending on the complexity.
⸺ romance ⸺
We'll see about that. Arielle is a whole lot of pretty and a whole lot of crazy. Officially on the records, she is still married but considers herself divorced on all accounts due to events leading to her ex-husband's (presumed) death.If the wind blows her towards a serious relationship, she'll only consider a monogamous partnership. With this in mind, she's had a small history of infidelity with her "single until eternally bonded" mindset. Beware of her eyes potentially wandering if she's not happy with her suitorship. ( OOC discussion is always prompted first before this level of romantic scarring. )
⸺ maiming / permadeath ⸺
OOC discussion is required before any risk of permanent disfigurement/injuries or permadeath is put on the table.
⸺ metagaming ⸺
I don't fuck with that.
⸺ godmodding ⸺
I don't fuck with that.
⸺ lore bending ⸺
Semi-flexible. As much as I'm usually a lore-whore and have recently reached endgame, I'm not quite satisfied with the amount that I've studied so far. With still so much to learn from the game - including some canon grey areas, I don't feel I'm in the position to be against a little bending.
⸺ lore breaking ⸺
NAW. . . . as far as what I have learned so far and know for sure . . . I'd rather not partake.
⸺ IC ≠ OOC ⸺
I am not Arielle. I enjoy playing drama-inducing characters... but do not take that as me being a drama player. I'm far from it, and I stay far away from that sort. If you can understand that a film actor is not the same as his character or that a book character is not the same as their writer, then you can understand that the content and people that I roleplay does not equate to me as a person.
⌘ how to find/ reach me:
⸺ in-game ⸺
Curious? If you find yourself crossing paths and see me lingering about the zone, feel free to whisper/tell if you're interested in catching the lady of ill repute. Do exercise patience if messages are exchanged between cutscenes or instanced content.
⸺ discord ⸺
available by request
⸺ platform preference ⸺
In-Game preferred, but Discord flexible.
⸺ writing style ⸺
Dominantly paragraph style or novella; with the exception of high-capacity events and plots, where quick style is also fine.
⸺ best availability ⸺
2PM to 7PM EST on free days - 9PM to 12AM EST on free nights. Because I am an independent contractor that works based on gigs and not a set schedule, particular days/time of availability are unpredictable. It's better to reach out to schedule something than to DM and hope I'm available at that very moment, as chances are high that I'll already be pre-occupied with something.
⸺ world / server ⸺
Crystal (Mateus)
⸺ mare compatible? ⸺
... RIP
name arielle c. alvoix.
alias blondie, anastasia, libertin.
age passes for late thirties.
species spoken (races of man).
namesday 20th sun of the 6th astral moon.
sexuality bicurious + heteromantic
marital status widowed (?)
origin ishgard.
current residence mists ? (where she was last visited, at least)
guardian deity rhalgr, the destroyer.
class(es) pugilist / thaumartuge.
current employment independent mercenary - founder of e.v.e
alignment lawful evil.
mbti estj-a
⸺ L i b e r t i n e
❝ "true beauty lies in the audacity to take what others fear to grasp." ❞
PERSONALITY Arielle presents a carefree spirit
, yet her vibrant facade masks a turbulent past that has shaped her into a calculating sellsword that could disarm with just a smile if she wanted to. While she presents a lighthearted demeanor to those in favor of her, her experiences have taught her to view the world as a game of strategy where manipulation, charisma, and archanima are simply tools in her arsenal - leaving enemies bewildered and allies wary.Beyond her professional life, the woman remains remarkably indifferent to issues that do not concern her immediate needs—those of sustenance, intimacy, or financial stability. However, when it comes to the welfare of her close friends or allies, particularly those unable to fend for themselves, the distinction between right and wrong blurs for Arielle. In such instances, she is compelled to intervene, taking decisive action to restore balance.
LIKES |
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sparring / fighting for sport, mezcal, silencing opposition, social gatherings (underground parties), tournaments and competition, oysters, gossip and shilling, being the center of attention, men of ill repute (though she wouldn't admit it). |
DISLIKES |
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dresses, inefficiency, flawed justice. betrayal of contracts, coconut, naïveté. hypocrisy, nobles (but loves their money), blinkered minds, imperialists, 'mystery' cocktails, ishgard. seriously. who actually likes this place? |
charisma ▇▇▇▇▇▇▇▇
street smarts ▇▇▇▇▇▇▇▇
persuasion ▇▇▇▇▇▇▇▇
stealth ▇▇▇▇▇▇▇▇
empathy ▇▇▇▇▇▇▇▇
wisdom ▇▇▇▇▇▇▇▇
constitution ▇▇▇▇▇▇▇▇
dexterity ▇▇▇▇▇▇▇▇
stamina ▇▇▇▇▇▇▇▇
spirituality ▇▇▇▇▇▇▇▇
survival ▇▇▇▇▇▇▇▇
s t r e n g t h s
charismatic mind
moral flexibility
arcane versatility
observant
strong sense of order
unarmed combat trained
w e a k n e s s e s
aggressive
impolite
hedonistic
unpredictable
vengeful
acerbic
compulsive
f l a w s
ptsd
functional alcoholic
criminal charge(s)
void sensitivity
saboteur
+ ADDITIONAL DETAILS Arielle has had psychiatric treatment
done in a span of two years following the Calamity, including behavioral therapy and the use of alchemical medicines to help negate PTSD symptoms. How she behaves now may differentiate from how she's acted since then as she's no longer medicated (under the chirurgeon or medic's watch, at any rate...) and only follows up with her psychiatrist once per cycle.
height 74 ilms / 6'2".
weight 176 ponze.
eyes pale green.
hair platinum blonde.
complexion honey beige.
scars all over body - primarily on upper back (beast marks, contractures, torture scarring)
languages eorzean, old elezen tongue (broken).
ethnicity mixed (wildwood / highlander).
APPEARANCE Sharing an equal amount of traits from both her mother and father, Arielle presents both the tall stature of an Elezen and the toned mesomorphic body of a Highlander. Between the two parents, however, people notice the maternal features first - the thick platinum blonde locks and sharp green eyes. Her complexion was previously fair-skinned, but has since darkened into a warm olive tone due to her cycles spent outside of Coerthas's cloudy and cryptic weather and within the sunnier climates of both Thanalan and Gyr Abania.
gear
Uraeus Coat.
Light-Heavy Coat.
Rinascita Coat.
Void Ark Robe.
Paglt'han Chestwrap.
weapons (staves)
Shire Rod
Soulscourge
Paikea
Laevateinn
accessories
manufactured imperial focus. (implanted)
stolen black mage soul crystal
"You think you’re ahead? I’ve already won. You simply don’t know it yet."
"true beauty lies in the audacity to take what others fear to grasp."
"I don’t need to chase after power. It comes to those who know how to wait."
❝ nobody can give you freedom. nobody can give you equality or justice or anything.
if you're a man, you take it. ❞
🌫 aesthetics
since her rescue and cleansing, Arielle no longer has the ability to utilize this type of enhancement. |
internal focus |
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as a result of testing the versatility of aetheric manipulation in Spoken, Arielle had a bone-sourced focus implanted and grafted within the front of her skull by garlean scientists during her in captivity by the VIIth imperial legion - the only evidence of such a procedure being a long scar across her forehead. with this 'focus', Arielle may utilize casting thaumaturgic spells without the need of a staff or rod by combining said magic with hand-to-hand combat and melee attacks. the main drawback of this accessory is the close proximity to her brain - and channeling the arcane through it for too long or using a particularly intense spell can be damaging or potentially lethal to her health, thus casting more powerful spells would require a weapon regardless. |
aetheric syphon |
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an ability that she picked up on during her voidal possession, albeit not directly gifted from it. while it has similar undertones as to how black magic works, this infusion spell is different in that Arielle absorbs aether directly from her opponent (be it spoken or monster). this does not restore health, rather it fills an aetheric reserve to temporarily heighten the strength of her spells until said 'reserve' has been used up. alternatively, Arielle may use this ability in attempt to reduce the impact of any arcane damage inflicted by the enemy. this spell can only be used sparingly, as too much absorption of aether in one cast can result in thorough self-induced aether sickness or backfire in a burst of damage to herself. |
a series of unfortunate events
Timeline | Story | ||
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disownership and sundering of House Alvoix | The prim and proper demeanor that the High Houses of Ishgard maintained did not impress Arielle during her adolescent summers, and as Arielle grew older and began to embrace her rebellious spirit within Coerthas, her mother Anaïs's affection gradually turned into disappointment. She struggled to reconcile her daughter's intense independence and defiance against the societal norms that once felt like a protective shield. This shift in perspective, fueled by Anaïs's own fears of Ishgard's rejection and personal pride - despite not being concerned with it initially - led to a growing distance between the two women. | The very qualities that once made Arielle unique were now seen as a threat to Anaïs’s ideals, but Arielle's father Finnian had the opposite outlook. Upon learning from officials that Arielle had been detained and put to trial for possession of illegal narcotics with the intent of distributing, the House had divided calls to action and choice words for the young woman. But upon receiving a letter with the Temple Knights emblem regarding an offer to cover half the cost of Arielle's prison bond (signed by a Khaen De Valois), Finnian agreed to use a share of the house's investments to pay Arielle's remaining bond and have her released from the Whitebrim cellars. | While Finnian wished he had the chance to talk deeply to his daughter sooner to figure out why she was acting the way she was and to offer resolutions with consideration that she wasn't considered a child anymore, Anaïs had her fill of the stresses put upon the House and her mind. Ultimately, her inability to accept Arielle’s path culminated in abandonment, leaving a void in Arielle’s heart and leading the parents into a division themselves. Not long after Arielle was forced to leave the House did Finnian decide to sever ties with Anaïs and return to Ala Mhigo to aid his homeland, utterly disgusted by her choice to put Ishgard's judgment over her daughter's wellbeing and unconditional care. |
marriage to dissolution to possession | Arielle would have never guessed that she would be betrothed to the man that almost put her to the sword during her trial-by-combat. after two cycles of growing closer and intimate, with their compassion growing vast due to their shared interest in combat and dubious justice, they became wedlocked. Arielle’s marriage to Khaen was once a union forged in love despite the societal stigma surrounding her mixed heritage. Khaen cherished Arielle, seeing beyond her nationality to the strength of her character. However, their bond began to fracture after Arielle suffered the devastating event of delivering a stillborn of their first child. Overwhelmed by grief and self-doubt, Khaen feared she could never help extend his family's bloodline, leading him to believe that their marriage might have been a mistake. | In the depths of their mourning amidst a patrol, Khaen became vulnerable to the seductive influence of a voidsent succubus, which promised him dark and taboo powers in exchange for his allegiance. Ensnared by this newfound strength, he returned to Arielle, exploiting her emotional state to coax her into accepting the void’s power as well. Under the influence of the succubus, he promised that together they could easily try for another child without any challenges, and that such power would elevate Arielle beyond the scrutiny of Ishgard. Desperate for hope and driven by her pain, Arielle reluctantly took the offer. | However, the pact with the void proved to be a graven mistake, unleashing unrest in their lives. As Khaen became increasingly more aggressive, he was consumed by the darkness, and Arielle found herself grappling with the corrupting influence of the void as well. Realizing the harm this path was inflicting on both of them, she resolved to sever her ties with the deeply void-possessed Khaen and sought help to rid herself of the insidious power before it completely enraptured her. Amid their shared tragedy, Arielle faced the harrowing choice: reclaim her autonomy and fight against the darkness or risk losing herself entirely to the void. right before her father made it to the secured borders that divided the Shroud and his homeland, he had received word of Arielle's predicament and organized a search-and-rescue party to bring her safely to Ul'dah and have the Ossuary mages eradicate the voidal essence that Khaen had tainted her with. |
garlean captivity | Arielle Alvoix found herself captured by the VIIth Imperial Legion, having willingly conscripted herself in to protect her father after hearing he became imprisoned in Ala Mhigo. She endured the agony of an experimental procedure that involved implanting an artificial bone focus into her skull. The Garlean scientists aimed to create a way to manipulate aether without traditional weapons, believing Arielle to be a mere test subject in their pursuit of power. Hypothetically, in order for the focuses to work within pureblood Garleans, they'll have to already be infused with another Spoken's aether - which is where Arielle's part came into play. | The process took a span of three suns - one to test her physical requisites, one to begin the operation, and the last to leave her locked in slumber for recovery - and once the operation was completed, they subjected her to brutal tests to see if the artificial focus functioned as intended. These trials involved throwing her into pits filled with soldiers or large machina, stripped of any means of defense. The scientists expected her to fail, to be overwhelmed and perish, thus validating their assumption of her fragility. However, Arielle not only survived but thrived - harnessing the aether within her and unleashing powerful thaumaturgy without the need for a weapon. | As she emerged victorious from each battle, the scientists were faced with the devastating reality of their underestimation. Arielle’s survival and newfound ability not only threatened their control but also positioned her as a weapon they could never have anticipated. With vengeance on her mind and her father's life still at stake, Arielle was determined to turn the tables on her captors, setting the stage for chaos within the Castrum. This was right when word got out that the entire legion would be dispatched to Carteneau in preparation to face off against the Alliance, and Arielle used this timing to locate and break out her father from imprisonment before they both utilized the chaos within the Wall distracting the troops to make a stealthy escape - unaware that they were at the doorstep of the apocalypse that would shift Eorzea into the Seventh Umbral era. |
the seventh umbral calamity | To anyone who would ask Arielle where she was or what she was doing with the Calamity struck, her answer would be divided. For the first moment, she, her father, and several other rescued hostages from Castrum Oriens were on a path in the The Shroud - only to be met with the panicking and aggressive wildlife seeming to attack any and all persons on sight - including the scattering Imperials. navigating through the chaos proved to be difficult to the woman, considering her skull was still recovering from the implantation performed by the Garleans, along with all the relentless testing that followed. | Word had gotten out that van Darnus was being apprehended in Coerthas by adventurers, so Arielle had agreed to follow her father back towards Ishgard to confirm her mother's wellness. but she wanted to escort her friend Gwen back to Gridania along the way so that she could check on her loved ones as well. there was no slack cut for her even after they had escaped Baelsar's wall, constantly crossing paths with the empire's troops or monsters running amok. | once Arielle caught a glimpse of Dalamud bursting open in the red sky and releasing the elder primal Bahamut, everything became a stressful, surreal blur. somehow, at some point, she had blacked out, and neither Gwenolyth nor her father were anywhere to be seen when she awakened. Coerthas was no longer an open range of cool grassy plains but a cryptic, snow-buried expanse, and evidence of Dalamud's collapse left the rest of Eorzea scarred or barren. word reached her that some companions were missing or killed in action during the disaster - including a few members of her mercenary group and the few acquaintances she made from her younger days working in the Brume. Her only hope now is that her father hasn't become a statistic himself. |
Established in Little Ala Mhigo
and founded by Axel Bloodsworn amidst the ruins and strife following the Garlean occupation of their homeland, The Viper's Den was formed by a coalition of exiled Ala Mhigan warriors, Garlean deserters, and mercenaries from various regions seeking refuge and a new purpose. Ul'dah presently serves as their primary base of operations. There, the 'Den' has established itself in the underbelly of the city, navigating the complex web of alliances and rivalries among the Syndicate and other mercenary groups.The mercenary band has gained
a mixed reputation. Known for taking on jobs that range from high-stakes corporate espionage to assisting in conflicts between city-states, they walk a fine line between honor and infamy. Some viewed them as noble defenders of the downtrodden, while others saw them as ruthless opportunists willing to sell their blades to the highest bidder - regardless of the nature of the job. Several types of work they engaged in included (but definitely weren't limited to) intelligence gathering, protection services, debt collection, smuggling operations, and assassination.At twenty-three summers, Arielle joined the band of sellswords, still wounded by her mother's exile and fractured marriage. Adrift with no home or job, she followed her father's whispered guidance to "seek the Bloodsworn" in Little Ala Mhigo. There, after a sennight or two, she found Axel’s den, where her father's connection and her experience with the “less fortunate” and heretics helped her gain acceptance into the group.To her surprise, Arielle found herself getting closer to the sellswords and enjoying the work provided. After only a few sennights was she taken out of the probationary 'Rabble' ranking and earned the title of a proper mercenary. Within a cycle from that point, she was selected to be one of the Captains to assist the three 'Sworn' leaders of the Den - who were the chosen prime leaders of the band from Axel (the Bloodsworn) himself when he was absent - and once one of the three Sworn announced their retirement was she then selected to replace them. Sadly, after receiving the news that Imperial soldiers captured her father did Arielle's focus in the Den faltered, and she voluntarily stepped down from her rank as Sworn to leave and focus on the rescue of her father down in Baelsar's Wall.
☕︎ Golden goblin's tavern
The Golden Goblin's Tavern sat
on the busy waterfront of La Noscea, its worn exterior showing that it has survived many storms, both real and figurative. It was well-known as a safe place for people on the edges of society. Wanting to lay low of any parts of Eorzea where Imperial presence was high and possibly searching for her, Arielle took her leave from Thanalan to temporarily stay in Vylbrand. She settled for a legitimate job at this tavern for the time being - which provided honest pay as well as the potential for work under the table.The tavern attracted a diverse crowd: sailors from the nearby ports, adventurous travelers, shady merchants, and the occasional noble in disguise. Drunkards, criminals, and working dames found refuge there, making it a place where secrets were exchanged as freely as drinks. It wasn’t uncommon for whispered deals and hushed conversations to take place in the corners, adding an air of intrigue. Regulars often shared tales of their exploits, while newcomers might have been oblivious to the darker dealings taking place. Arielle used these conversations to gather information, all while maintaining her facade of hospitality. Flirting with patrons was second nature, as it not only kept the tips flowing but also provided insight into potential opportunities—or threats.Working as a bartender meant juggling multiple roles—mixing cocktails and pouring ales without a hitch, serving food, and often acting as a mediator in disputes among rowdy patrons (though she may or may not have occasionally instigated a fight or two). Her quick wit and charm allowed her to diffuse tensions, while her keen sense for danger helped her spot trouble before it started.While she projected warmth and charisma, she had a hidden agenda, often using the vulnerabilities of intoxicated patrons to her benefit. Offering protection or guidance in exchange for favors or information, she quickly built a web of influence, making allies while subtly cultivating enemies - whether it was for her endeavors or for aiding the Viper's Den.
Two cycles following the Calamity, the tavern itself was bought out and renamed by a colleague of the founder but remains a speakeasy out in La Noscea for those needing space away from the main city.
No representation, no contracts, no ranks or allegiance
applied to this trio of women. Joined together with equal fervor to execute vengeance to those who have wrong them or their loved ones personally, Arielle and her two closest companions decided to take equity into their own hands and enjoy the thrill of infiltration, vandalism, and interrogation. All of the dirty work of your typical mercenary band, but without real names, faces, or skills to expose. Only the promise of justice.To protect their identities should bad go to worse while on a mission, the girls gave themselves aliases and never ventured face out. Arielle took the mantle of Libertin(e), with Gwenolyth adopting Proserpine, and Savilhila choosing Serpentine - each lady specializing in her own tasks and talents while pursuing their mark. Their targets ranged anywhere from the Castrums scattered across the Source, law enforcement officials of ill repute, corrupt commanders-in-chief, and clergies cloaked in false virtue.Libertine was considered the brawn of the group, being in charge of 'leaving their mark' on structures and giving the target a dose of humility - or silencing them if necessary. With physical prowess and persistence, she would be the one who tracks down targets, physically hunts them down, or secures them once they've been located.
Proserpine utilized her intellect to investigate the target, taking notes of their routines such as their habits, vulnerabilities, alliances, companions, and potential weaknesses. She also takes it upon herself to find out the schedules and routes of any law enforcers who may be patrolling the vicinity during their mission. This intelligence allowed her to approach the target with a clear understanding of how to best exploit the situation.
Serpentine would be the woman who took care of the 'cleanup' after a mission was completed, as well as providing herself as a 'distraction' to outside influences should they prove to be an obstacle to the quarry. She struck quietly, but decisively, and if someone witnessed a kill or a mission gone awry, she would ensure that the threat of exposure is snuffed out—literally or figuratively.Unfortunately, the trio hasn't worked together since Savihlhila's passing, leaving Arielle back to being an independent mercenary while Gwen focuses on completing her studies in Sharlayan and giving vocal training lessons to bards in the making in her free time.
Anaïs Alvoix
mother
Anaïs, an Ishgardian Elezen, struggled to love her daughter as unconditionally as she had loved her late Ala Mhigan husband. She practiced the arcane arts, attended social events, and ran a dress shop catering to Ishgard's nobility, often having Arielle model her creations.Though necessary for business, these gatherings reminded Anaïs of her outsider status, especially with her mixed breed daughter constantly being observed. Over time, differing values and growing tension led to a deepening rift, ultimately resulting in Anaïs disowning Arielle as her ambitions strayed from what she had envisioned for her.
Finnian Wolfrend
father ( M. I. A.)
The parent Arielle admires the most. A former gladiator and Captain of the Immortal Flames, he was known as a "gentle giant," never using his strength on those who didn't deserve it. His kindness and strength drew Anaïs to him when they first met in Thanalan. After moving to Ishgard, he adapted to the harsh climate and ignored the local disdain for his marriage to Anaïs.
Once Arielle was born, and as she grew, Finnian became more assertive, showing her unconditional love despite the challenges they faced as a mixed family. He prioritized her wellbeing, training her in self-defense, paying for her prison release, and helping her escape voidal possession. His disappearance after the Calamity deeply affects Arielle, and finding out if he’s alive is one of her main priorities.
Khaen de Valois
ex - husband ( M. I. A.)
Khaen, raised in Ishgard's rigid traditions, was a skilled swordsman and tactician, rising through the Temple Knights' ranks. Assigned to execute criminals in trial-by-combat, he hesitated when faced with Arielle, holding back during their fight but ultimately causing her imprisonment. Two cycles later, he proposed a bond for her release, even helping her family financially. Afterward, he found her drunk and alone, and they shared their frustrations with Ishgard. They bonded over their love of combat and free thinking, eventually falling in love during a Leve hunt in Dravania.
Years later, after severing ties for her safety, Arielle still wonders if Khaen sought Voidsent power willingly or was manipulated. Despite this uncertainty, she accepts that he’s now fully consumed by the Void - dead or alive.
gwenolyth hawthorne
best friend #1
Gwenolyth - or 'Proserpine' - a wild spirit in a noble’s guise, is Arielle’s voice of reason in tense situations, often saving her from imprisonment with her clever interventions. A talented Gridanian bard, Gwen was forced to leave after her secret use of white magic to heal outsiders and struggling Ala Mhigan refugees was exposed by the Wood Warders.She first crossed paths with Arielle when she hired the Viper's Den to deal with an unfaithful uncle. Later, after being captured by Garlean enforcers near Baelsar's Wall, the two women met again. The two became close during their capture, sharing intelligence to escape and leaving significant damage behind in the Castrum during the process.
savihlhila
best friend # 2 (deceased)
known simply as Savihl by her companions, or "Serpentine" on missions, is a Turali migrant with a rebellious streak like Arielle’s. Despite losing the use of her left arm, she’s skilled with single-handed chakrams and practices necromantic magic, initially unaware of its taboo status in Eorzea (but uncaring once she learned). Having been with the Viper's Den for six cycles, she initially saw Arielle as competition, both for rank and attention. Savihl's suspicions about Arielle—thinking she "sleeping her way up the ladder"—proved false. Over time, Arielle's actions revealed her true nature, and when traitors were uncovered, Savihl joined her on a brutal interrogation mission. This shared experience transformed their rivalry into a strong bond.Arielle seems to keep Savihl's cause of death to herself, never speaking of it except to those who were close enough to already know.
exclusives | |||
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ㅤaugust orelliumㅤ | carrd | co-crimelord | previously acquainted pre-calamity—first as the occasional job partner among several, then as a casual fling, and eventually a large tear in business and personal ties after being assigned for two opposing tasks within the same leve — costing gil and trust on her end. a little over seven turns later, they encounter each other yet again, the same way they met: as co-workers for a massive job. being forced to cooperate for their pay, old wounds were eventually stitched closed, history was reconnected, and August decided for their best interests to have her help in leading a secret society of crooks: The Liars' Club. |
ㅤolinlin olinㅤ | snapshot | assistant of questionable repute | All letters and job inquiries go through this little lady before reaching Arielle, as she is her trusted assistant, ensuring only select messages reach her. The Lalafell, found lost and distressed in Coerthas beside a broken caravan while Arielle was relocating to Thanalan, proved to be an emissary for Ul'dah. After aiding Olin’s escape from the fiend-ridden lands, Arielle offered her a place on her journey in exchange for help securing new lodging. They've grown closer, and feeling indebted to Arielle, she gladly offers her secretarial services without expecting much in return. |
selena firerain (deceased) | depiction | previous co-worker / con artist | A fiery freedom fighter and one of the first sellswords to befriend Arielle in the Den, Selena shared a talent for arson and thaumaturgy. They partnered on many jobs before Selena left the Vipers to start her own shipping company, which specialized in "delivering justice" to those who deserved it. She invited Arielle to join, but when Arielle was ready to respond, Selena had vanished, later rumored to have died from unknown causes. |
ㅤorochi kenichiㅤ | snapshot | previous co-worker / "just a friend" | previous contractor from Doma who hired Viper's Den associates to help his former clan overthrow an opposing Yakuza's base in Nagxia. he joined the Vipers for half a cycle while he laid low and undetectable from the Far East officials before securing a new home in Shirogane, occasionally inviting Arielle overseas for odd jobs and an itch he needs "scratched". |
ㅤYOUR CHARACTER HERE???ㅤ | THEIR CARRD / PIC?? | FRIEND OR FOE??? | TELL ME ABOUT THEM! |
ㅤYOUR CHARACTER HERE???ㅤ | THEIR CARRD / PIC?? | FRIEND OR FOE??? | TELL ME ABOUT THEM! |
at the age of only eighteen summers, Ariel was left to find means of income in uncanny ways. she met a supplier in the Brume, who passed off dreamweed to her to sell to those struggling outside the noble houses as well as blackroot to give the heretics 'encouragement' to protest their cause.in Ul'dah and Thanalan, she had taken plenty of smuggling jobs through Viper's Den if she wasn't directly selling off Pluto or Somnus around the fighting pit venues and pleasurehouses. were you one of her contacts ... or did you try to snitch?
"dispenser"
⸺ rumored ⸺
pushed narcotics as she grew closer to the those in the brume as well as "heretics".
got tipped off by her own supplier, leading to her arrest.
continued selling under the table during her stay in thanalan.
whitebrim prisoner
⸺ rumored ⸺
charged with possession of narcotics with intent to distribute / conspiring with heretics.
failed trial-by-combat in ishgard
imprisoned for two cycles.
early release as bond was paid between father and partner.
locked behind bars with nothing to look at or listen to besides the patrol commands, the occasional roar of a dragon, or an interrogating Temple Knight, the gaols of Whitebrim Front were Arielle's home for some cycles. her sentence would have been much longer had she not had been released on bond. her feisty remarks might have been within your earshot if you were also in a cell, or perhaps one of the knights that kept her under surveillance.
It's not often you hear someone say they "willingly" let themselves be taken away by Garlean troops, but Arielle would not let the debt she felt owed to her father for helping cleanse her voidal possession go unpaid. she met quite a few hostages and conscripts during her capture and recovery from experimentation (were you one of them?), and aided to help free whoever was still alive or sane alongside her father by the time she broke free from Castrum Oriens - only to run right into the mayhem that led to the collapse of Dalamud.
imperial prisoner
⸺ uncommon knowledge ⸺
allowed her capture at baelsar's wall in exchange of her father's freedom - only for both to stay trapped.
subjected to scientific experimentation.
escaped shortly before the seventh umbral calamity.
mercenary work
⸺ common knowledge ⸺
member of the viper's den mercenaries for five cycles.
has served leadership positions as a Captain as well as Sworn.
personally specialized in interrogation, intelligence gathering, and smuggling jobs. (her face would be concealed for any illicit jobs performed.)
presently an independent sellsword with no representation (but not opposed to it!).
Due to her upbringing, Arielle naturally found the most comfort and flexibility with being a contract soldier - whether that was with or without representation. Having the experience of being a normal sellsword to climbing up the hierarchy of leadership, she has met many faces - from common rabble, warlords, and contacts looking to hire. Did you work alongside her? Hire her to do some dirty work? Or perhaps she inflicted harm against you or a loved one?
During her frequent roundtrips between the Shroud and the western hinterlands of Coerthas, Arielle paid no mind to any of the docile wildlife that crossed her path - at least not until a very curious Karakul began to approach her during her ventures. This lamb, who she named 'Cleo' was the only one out of the wild herd that would greet Arielle, and only when the woman was apparently upset or stressed... or if something was about to happen.Cleo came before Arielle was threatened for wanting to quit selling narcotics for her supplier, before her ex-husband disappeared as she mourned the loss of their child, and once more before the day she found out about the passing of her companion, Savihl - providing comfort each and every way. Crazy? Maybe so. Coincidence? Arielle is starting to think not . . .
curious
Cleo
⸺ uncommon knowledge ⸺
a boon? or an unassuming animal?
seems to only answer to 'cleo', a name Arielle began to greet her with.
approaches Arielle during times of distress or right before an unfortunate event.
you hurt cleo, you die.
Ebon Vows Escorting
⸺ common knowledge ⸺
arielle's newly acquired business.
est. 1577 in Limsa Lominsa, but has service outreach throughout Eorzea and overseas.
specializes in security/bodyguard services, exfiltration, among other protection duties.
if you know Arielle personally, you know this is purely a cover.
Never one to stop "the hustle" even after losing contact with her primary mercenary guild, Arielle decides to take matters into her own hands and invest in a business space within Vylbrand's borders - putting her name and security firm out in attempt to outreach to more potential co-workers and hopefully reconnect with long lost sellswords.However, to keep her paper trail light and her income as inconspicuous as possible, the ledgers and forged public license make her shadier acts and underground jobs pass as innocent, honest work for herself. She can do the same for you . . . but such kindness is earned - not given. ( Interested? Find out more here . . . )